Martin Fasterholdt is 18 years old and is one of the modellers working on the Etherea Dark Genesis project. He's currently in high school but has studied movies creation. He lives at college together with 60 other students in Denmark. In this interview Martin shares his experience about how he begun learning to model.

Examples of Martins work from the Etherea Dark Genesis project.
Modelling done by Martin and texturing by Toth (click to enlarge):

   


 
 

Q. How long have you been learning to model?
A. I went to a Steiner school a very creative school, with modelling in clay, and wood, so it kind of started there. My first thing on computer was trying to make animations with power point (lol) then I moved to flash, then to gmax, then finally 3ds max. I started with max around 3 years ago

Q. What advice would you give to people who wish to begin learning to model?
A . If you are passionate about modelling then simple go on the net, and start doing tutorials, and after that do some more tutorials, study your surroundings, and try to get a feeling in max, where you can kind of imagine the model, just by looking in one view port, get a feel about the shadow and how to get a good flow, and if it is game model you are making try keep triangle count low. Basically all you need to do when you know the techniques is just to make lots of models, and you should get better each time you model.

Q. What is your dream career after school?
A Currently my dream place to work would be flag ship studio making games. I loved Diablo and I like the idea of them making the own company, and hell gate London looks so awesome. I love the whole feel of uniqueness about flagship studio, so would be the dream job as modeller and maybe texture artist when I get better at texturing.

Q. Can you explain a bit about what Etherea Dark Genesis is about and what part you play in its development?
A. Most my time is used on Etherea where I am senior character modeller, I did all the play able characters so far and lots of creature, I also tried texturing and animating but I am not to good at that need more practice, so normally I just do the model and Toth does the textures. I am all so working a bit on a Swedish game mod for the game operation flashpoint, the mod is called operation farmland. If you just started modelling, then find some volunteer projects, or games MOD's or thing like that, you really really learn a lot that way, only thing is you need to be able to take lots of critics and comments about you work, sometimes correct your models more then once in order to get it right, that is the hard part and the part where you learn most. The Turbosquid non-paying and mod forums is a great place to find a project to work on.